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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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IndieGames.com Podcast #16: IGF Predictions

March 1, 2011 2:17 PM | Michael Rose

indiegames.PNGThe IndieGames.com podcast is back... again! But for good this time, we promise. There's no guest indie developer this week, as those developers who we had planned to talk to are currently attending GDC. Instead of waiting yet another week, however, me and Tim thought ahhh heck, why not do just the two of us.

The main bulk of this week's podcast is our IGF discussion. With the awards ceremony happening tomorrow, we offer our predictions as to who will pick up the prizes. We also discuss other goings-on in the world of IndieGames.com, including a couple of under-wraps revelations.

You know the drill by now - jump below the cut to listen to the podcast, or you can jump over here and listen instead. You like iTunes? Of course you don't, but it's available on there too (you know, in case you're mental). And finally, there is an RSS feed you can subscribe to, if you like being fed. Go listen!

IndieGames.com Podcast #15: Rodain Joubert and Desktop Dungeons

January 17, 2011 1:13 PM | Michael Rose

indiegames.PNGThe IndieGames.com podcast is back after a Winter break... but only for a one-off. As explained at the beginning of the recording, we were planning on starting again this month, but have hit a huge wall of work with little time to record, let alone edit the 'cast together. Hence, your favourite podcast will be back again at the start of February. Promise!

Fresh from his IGF-related celebrations, Rodain Joubert - developer of Desktop Dungeons, of course - is here to talk to us about his prized roguelike, what his future plans for the game are, and what else we can expect from the developer and his team. We also briefly discuss the IGF finalists, and your questions from Twitter are fired in Rodain's direction.

You know the drill by now - jump below the cut to listen to the podcast, or you can jump over here and listen instead. You like iTunes? Of course you don't, but it's available on there too (you know, in case you're mental). And finally, there is an RSS feed you can subscribe to, if you like being fed. Go listen!

IndieGames Podcast #14: DIY 90210

December 28, 2010 11:00 PM | jeriaska

In this action-packed installment of the podcast, we hear from three independent game designers based in Los Angeles, California. Matt Gilgenbach is the co-founder of 24 Caret Games, makers of the IndieCade Audience Award-winning rhythm title Retro/Grade, due out on PSN in 2011. Original music is by Skyler McGlothlin of the band Nautilus. Matt also introduces his puzzler A Mobius Proposal, concocted for the purpose of proposing to his then girlfriend, now wife.

Also joining us on the show is Mark Essen, aka Messhof, whose sprite-based indies are regulars on the Adult Swim website. He delves into his collaboration with composer GDFX and motion capture artist Andy Serkis on 2D jousting game Nidhogg, which is IGF-bound in the Nuovo award category. We also hear about the new levels in store for Flywrench and its sound design by musician Jordan Stone.

Last up, we talk with Joshua Nuernberger about his most ambitious point-and-click adventure game to date, Gemini Rue. The neo-noir story-centric title features full voice acting and a music score by Nathan Allen Pinard, coming to PCs with mystery and intrigue aplenty in 2011. As always, many thanks are due to Helsingborg, Sweden-based chiptune composer Magnus "SoulEye" PĂ„lsson for the podcast theme song. Hear the program on Buzzsprout, via iTunes, or go nuts and subscribe to the RSS feed. Show notes are after the break.

IndieGames.com Podcast #13: Humble Indie Bundle Special

December 16, 2010 7:24 PM | Michael Rose

indiegames.PNGWe've got a special early podcast for you this week - we managed to wrangle John Graham away from his Humble Indie Bundle duties to discuss how the bundle idea came about, and how they chose the games to be included in the bundle.

John also reveals that future bundles are definitely on the way, even stating that he'd love to get the likes of Minecraft and Super Meat Boy for the third. There is also a chance that the original Humble Indie Bundle will be back at some point, great for those people who missed it for the first time around.

You know the drill by now - jump below the cut to listen to the podcast, or you can jump over here and listen instead. You like iTunes? Of course you don't, but it's available on there too (you know, in case you're mental). And finally, there is an RSS feed you can subscribe to, if you like being fed. Go listen!

IndieGames.com Podcast #12: Chevy Ray Johnston

December 15, 2010 11:06 AM | Michael Rose

indiegames.PNGApologises for the late arrival of this week's podcast - we ended up recording it a little later in the week than we normally do. Late does not equal lame, however, as we have the energetic Chevy Ray Johnston on talking to us this week.

Mr. Johnston discussed with us his past work such as Skullpogo, and talked about the new game he is working on with Adam Saltsman. We then talk Flashpunk and its future, the Flash Game Dojo, Indie Kombat, Ludum Dare and, of course, his hat - although, despite his fedora, we also learn that Chevy Ray has not seen a single Indiana Jones film, and is therefore completely mental.

You know the drill by now - jump below the cut to listen to the podcast, or you can jump over here and listen instead. You like iTunes? Of course you don't, but it's available on there too (you know, in case you're mental). And finally, there is an RSS feed you can subscribe to, if you like being fed. Go listen!

IndieGames.com Podcast #11: Ichiro Lambe of Dejobaan Games

December 6, 2010 1:06 PM | Michael Rose

indiegames.PNGAnother week, another spectacular IndieGames podcast, if we do say so ourselves. The always-entertaining Ichiro Lambe is on this week, and boy did we go off on many, many tangents.

Among the wordy words uttered this week, Ichiro provides great insight into indie game marketing, mistakes that indies regularly make, and the types of cheeses that he likes. He also challenges both myself and Tim to come up with a game concept on the spot, and we then evolve the idea of a game in which you play as a tree. This podcast has been proven to provide 98% of listeners with uncontrollable laughter.

You know the drill by now - jump below the cut to listen to the podcast, or you can jump over here and listen instead. You like iTunes? Of course you don't, but it's available on there too (you know, in case you're mental). And finally, there is an RSS feed you can subscribe to, if you like being fed. Go listen!

IndieGames.com Podcast #10: Sophie Houlden

November 30, 2010 12:21 PM | Michael Rose

indiegames.PNGPodcast number 10, eh - where does the time go! As we enter double digits, we're still talking to the best indie developers we can coax onto the microphone - this week we have Sophie Houlden, the developer behind the likes of The Linear RPG, Boxgame and Fib.

We talk to Sophie about living in The House of Indie with Stephen Lavelle and Terry Cavanagh, and also about her latest project Lottie's Dungeon. Of course, we also go off on various tangents and ask very silly questions and such, because we're just a bit mental like that. Readers' questions feature at the end too!

Jump below the cut to listen to the podcast in its entirety, or head over to the dedicated podcast page and listen to it there. It's also available to download from iTunes if you're an iPodder. You can subscribe to the RSS feed too and receive notification direct to your Google Reader or other such news gobblers.

IndieGames.com Podcast #9: Indie Games Winter Uprising

November 22, 2010 11:36 AM | Michael Rose

indiegames.PNGIt's podcast time! With the announcement regarding the Xbox Live Indie Games Winter Uprising last week, we wanted to know more - so we grabbed a couple of the organisers and had words with them on the ol' podcast. Robert Boyd of Zeboyd Games and Luke Schneider of Radiangames were all too willing to divulge all the details.

Before we got the scoop, however, we talked to each of them in depth about their games, what we can expect from them in the future and what they truly think of the Xbox Live Indie Games service. Both are of course highly respected XBLIG developers, so we were more than willing to hear out their opinions about what could be done to remove the stigma from the XBLIG service.

As always, you have a number of options: Jump below the cut to listen to the podcast right now - or perhaps you'd like to head over here and listen to it instead. Are you more of an iTunes sorta person? You can find every episode of the podcast on iTunes too. Finally, we have an RSS feed you can subscribe too. Huzzah!

IndieGames.com Podcast #8: Andy Schatz and Monaco

November 16, 2010 11:49 AM | Michael Rose

indiegames.PNGFirst off, I must again apologise for the lack of podcast last week - if you read the 'Missing Podcast' post, you'll know that it wasn't us being lazy, and heads were bashed against brick walls. With that out of the way, here is the latest recording, in which we talk to the most wonderful Mr. Andy Schatz, or 'the guy who made Monaco' as he is known around these parts.

We talked to the IGF award winner about his multiplayer heist game Monaco and what we can expect to see in the final version of the game, and Andy reads out several lines of script from the game's cutscenes. He also admits that he has a stolen whale in his bath, tells us plenty of stories about the history of the actual city-state of Monaco, and confronts Tim over the whole 'the guy who made Monaco' comment.

The usual listening options apply: You can jump just below the cut and listen to the podcast there (and also find links to everything we discussed), or you can head over here and download to it your personal computer. Are you an Apple fanboy? You make me sick, but you can still grab a copy from iTunes if that's your kind of thing (you sicko). Oh yeah, there's an RSS feed you can subscribe to as well. Enjoy!

IndieGames.com Podcast #7: Jan Willem Nijman

November 1, 2010 1:00 PM | Michael Rose

indiegames.PNGOn the podcast this week, Jan Willem Nijman aka jwaap had a big old chat with us about his latest goings-on, including his new set-up Vlambeer, his latest games and what we can expect in the future.

We also had a group chinwag about this year's IGF submissions. Which are we most looking forward to? How many repeat entries are there? How has the judging changed this year? Is Minecraft going to win EVERYTHING? Listen and ye shall learn much!

Here are your listening options, dear readers: First off, you can jump below the cut and find the podcast embedded for your pleasure. It's also available here too, along with all our past podcasts. Do you love iTunes? Of course you don't, but it's available over there too. Finally, we're got a lovely podcast RSS feed you can subscribe to. Jump the cut for many, many links.

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