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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More Podcast #6: IndieCade 2010

October 24, 2010 5:00 PM | jeriaska

This week's installment of the podcast features two recordings from the IndieCade independent games festival, which took place on October 10 in Culver City, California. First we hear from Lau Korsgaard and Nils Deneken of the Copenhagen Game Collective. Their party title B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now) was on display at the event's Gamewalk and is currently on track to be available for download from Xbox Live Indie Games in less than a month.

The soundtrack to the game is by Nicklas "Nifflas" Nygren, the creator of Knytt Stories and the forthcoming NightSky for WiiWare. Nils is also at work on the long-awaited Where is My Heart for PSP, whose scenario was poetically derived from a real-life situation experienced by programmer Bernhard Schulenburg.

Later on in the program, CEO Alex Neuse and Bit.Trip series artist Mike Roush of Gaijin Games talk Bit.Trip Fate. The team brought conceptual footage of a future project, dubbed Laserlife, to IndieCade's "Project Next" panel. We also hear about their collaboration with superstar chip music artists Bit Shifter and Minusbaby for the Bit Trip series.

During the interlude, Jeriaska makes mention of a Japanese-language interview compilation featuring Baiyon and Pixel that is being released later this year in Tokyo, and raises the possibility of a subtitled edition of the DVD. Discover the embedded podcast below the break, or together with previous installments in the series. The episode can also be found on iTunes and through the dedicated RSS feed. Special thanks go, as always, to SoulEye for the intro music. Podcast #5: Super Meat Boy Special

October 18, 2010 12:00 PM | Michael Rose

indiegames.PNGWe don't feel that we've crammed enough Super Meat Boy down your throats recently, hence we've got Edmund McMillen and Tommy Refenes of Team Meat on the IndieGames podcast this week.

The duo answer many of our questions, and also occasionally go off on a tangent and talk about completely random topics, such as eating on the toilet and Tommy feeling like he's dying. There are readers' questions too! Although the majority of these don't go as planned. Oh, and Tommy accidentally reveals that there is a secret code in Super Meat Boy that no-one has discovered yet.

Want to listen? Well, you can jump below the cut to find the podcast embedded for easy access, or you can jump over to here to find it too. Oh yeah, it's available on iTunes as well for all you iLovers. Finally, there's a podcast RSS feed you can subscribe to so you can skip all my chatter each week and find the podcast yourself. Cutting out the middle man is fun! Podcast #4: Jonatan Söderström

October 10, 2010 5:55 PM | Michael Rose

indiegames.PNGHere's this week's podcast, yet again bringing you the goods with Jonatan Söderström aka Cactus as the guest host.

Tim and I quiz Jonatan about a variety of topics, from his games to his personal life to his take on the indie gaming scene at the moment. We also get the scoop on his as-of-yet unannounced project Burning Enthusiasm, a game about people who think they are cars and run around town racing each other. Yep - we laughed quite a bit too.

Listen to the podcast just below the cut, or download it to your personal computer right here. Oh yeah, it's also available on iTunes as well, which might be good for those of you who own iThing touch gizmos. You'll also find oodles of links below the cut too, spreading over everything we discussed. I also just want to make the point that while I edit the podcast each week, it's Tim that listens through it multiple times and finds all the appropriate links for this post, and he deserves cake for this. So cheers Tim! (but the cake is a lie) Podcast #3: Indie Games Arcade Special

October 4, 2010 3:42 PM | Michael Rose

indiegames.PNGThe IndieGames podcast is yet again all change this week, as I was down in London for the Eurogamer Expo over the weekend. However, rather than miss a week, I decided to record the podcast down there instead!

The Eurogamer Expo had a lovely indie section called the Indie Games Arcade, so I took the opportunity to interview some of the developers at the Expo and find out about their games. I talked to:

Borut Pfeifer of Haunted Temple Studios, the guys behind Skulls of the Shogun
Charlie Knight of Charlie's Games, the one-man band behind Scoregasm
Paul Taylor of Mode 7 Games, the team currently developing Frozen Synapse
Richard Hogg and Nat Marco (Honeyslug), the peeps working on Hohokum
David Hayward of Mudlark, the team behind the whole Indie Games Arcade

On the Saturday night, around two dozen indie developers and game journalists packed into the back room of a pub for the Show and Yell, which featured indie devs talking up their games and journalists giving tips on how to get your games into the hand of the press - again, I was ready with my trusty recording equipment.

You can listen to the podcast right now just below the cut, or alternatively you can find it here. It's also available on iTunes! I know, we're so modern. Podcast #2: Minecraft Special With Markus Persson

September 27, 2010 12:00 PM | Michael Rose

indiegames.PNGSince this is only the second IndieGames podcast, we're still experimenting quite a bit - hence you'll find that this week's is rather different to podcast #1, as we cut the news out and simply throw our guest indie developer many, many questions.

This week's guest developer is Markus Persson aka Notch, creator of the insanely popular Minecraft. We spend the first half of the podcast grilling him with our own questions on Minecraft, the Universe and Everything, then throw a bunch of readers' questions his way. There are three ways to listen - you can find it here, or you can download it from iTunes, and finally if you jump below the cut, you'll find it down there too.

Also below the cut, you'll find a bunch of links to everything we discussed, so you can find out what the heck we're actually going on about! Next week's podcast will most likely be completely different again, as we try to work out what is the best form to take. If you have any suggestions for topics, features or indie developers you'd like to see on the show, let us know in the comments! Podcast #1: Stephen Lavelle

September 20, 2010 12:21 PM | Michael Rose

indiegames.PNG[Update: The IndieGames podcast is now available on iTunes, and can be found here.]

It's finally here! Myself and Tim have been pondering over whether to start an IndieGames podcast for a while now, and this weekend we set it all in motion. The Podcast #1 is now available to listen to online or download if you'd prefer, and can be found just below the cut. Alternatively, you can subscribe to the podcast RSS feed here.

First off, I should explain the set-up: each week, we'll have a guest indie developer hosting the podcast, with Tim and I then getting involved in each topic. When we were discussing how the podcast should be set out, we wanted it to be a little different from your normal listening material, and the 'different indie developer hosting each week' idea was a neat little twist that we decided to go for. Hopefully you guys will agree!

Everything we discussed in the podcast is linked to in this post (again, below the cut). So if you'd like to check out more details on anything we talked about, it's all laid out nice and simple just below. As it's the first podcast, we want to hear from you lot about what we can do to make it better! The plan is to be a bit experimental with features and ideas each week, until we find exactly the kind of show we (and you) are comfortable with. With that all said, take a listen and enjoy!

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