Valve met with Steam Greenlight devs - here's the report
May 9, 2013 5:11 PM | Staff

Valve hosted a developer chat today, which brought a whirlwind of ideas and discussion. Here are some of the biggest points that were covered throughout the 1 hour chat in condensed form. This information was compiled from both developers and Valve employees:
On the topic of whether developers could gain access to the Steamworks API prior to being greenlit:
This seems to be one of the focuses for Steam and Greenlight as it moves forward. Although there is "no timeframe yet," TomB [Valve] has stated they are actively looking into it. He reiterated that Gabe Newell has talked about moving towards an open platform.
Although developers may be able to use Steamworks, whether or not their games will only show up in Greenlight, through searches, or on the main page is still not decided. Alden [Valve] said "There's a lot of unknowns and a bunch of work to get there, so we'll see the systems evolve over time as we iterate and make progress in that direction."




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I'm not usually interested in "fan" games, but there are things about
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Jamie Cheng, founder of Klei Entertainment, creator of the XBLA games Shank and Mark of the Ninja had strong words for any game maker who might claim that working extensive overtime is an intrinsic part of making 'art'.
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Rich "Disasterpeace" Vreeland (Fez) notes music has always been as impermanent as life -- a performance was heard once, then gone forever. "This impermanence has great potential to create meaning," he says. "If you go to a really good show, the event you're witnessing may even feel important somehow."
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[Over the next two days, the blog will share some of the most interesting news found around the internet from GDC 2013 and PAX East 2013. The two conferences occurred back-to-back, spanning March 22 to March 29. Here is the first part of the highlights:]
Developers who set out to create a game without a design document or template still must have a clear focus to test their ideas against. This was the advice of Matthew Davis and Justin Ma, co-founders of Subset Games and creators of FTL: Faster Than Light, the Kickstarter-funded space strategy game released to widespread critical and commercial success in 2012.


